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terrain editor plugin #278641
07/14/09 22:05
07/14/09 22:05
Joined: Jun 2009
Posts: 31
USA
G
Gus65 Offline OP
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Gus65  Offline OP
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G

Joined: Jun 2009
Posts: 31
USA
Is there a Terrain editor plugin for 3dgs ?
The one that came with it is really bad !!

Re: terrain editor plugin [Re: Gus65] #278644
07/14/09 22:10
07/14/09 22:10
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
Making heightmaps in terragen or similar makes the process a lot easier.

Re: terrain editor plugin [Re: the_mehmaster] #278650
07/14/09 22:53
07/14/09 22:53
Joined: Jun 2009
Posts: 31
USA
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Gus65 Offline OP
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Gus65  Offline OP
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Joined: Jun 2009
Posts: 31
USA
Hello !
Well I am learning how to use Earthsculptor now because I really like it, but the thing is that since its an external software, and every time u need to make changes to your map,
after you test it in your game inside WED, you gonna stay all day long going back and forth from wed to earthscupltor converting maps everytime you do any changes, and its not really a practical way.

Re: terrain editor plugin [Re: Gus65] #278651
07/14/09 22:55
07/14/09 22:55
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Posts: 528
Wagga, Australia
I usually do the base terrain in an external program, then use MED for small adjustments. This makes the process more practical.

Re: terrain editor plugin [Re: the_mehmaster] #278653
07/14/09 23:02
07/14/09 23:02
Joined: Jun 2009
Posts: 31
USA
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Gus65 Offline OP
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Gus65  Offline OP
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Joined: Jun 2009
Posts: 31
USA
that sounds good.
Have you seen Torque 3d by the way ?
I am thinking of switching from A7 to T3D !!

Re: terrain editor plugin [Re: Gus65] #278654
07/14/09 23:29
07/14/09 23:29
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
Quote:
Have you seen Torque 3d by the way ?
I am thinking of switching from A7 to T3D !!

Yeah i've seen torque. I chose A7 over torque because of workflow mostly. Getting torque with shaders costs a fair bit too..


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