This is an update to my Gamestudio with Intense X Test Level video. I have added lighting, dynamic light, particles, weather, NVIDIA PhysX and a lot of other things.
well there are some decent systems running here but the flaws really need some work:
- physics entities fall too slow, they look weightless -after an explosion, i really dont think a barrel can be on fire, before but not after -you should run a check to see if youre indoor then turn the lightning off
other than that keep it up, am curious about a few things:
-the physics player movement comes with intense-x? or did you code it? -how'd you achieve the cone-like light above the doors
Agree with DarkInferno. It seems you need more gravity for the level. And the lightning too, You can just set lighting effect as a bright sky when you're in a room(so it still can be seen trough windows). But some barrel still can be on fire I guess if it still has some oil left after the explosion...
@ DarkInferno: The conical light is actually a static light set in WED but surrounded by some invisible block on top of it. Or at least that I'll do to make my game like that.
Re: Gamestudio with Intense X Test Level 2
[Re: bart_the_13th]
#290926 09/22/0913:0509/22/0913:05
Thanks for the crits. As far as the lighting goes, it looks a lot better than what the low quality YouTube video shows. Your right, I still need to tweak the physics. The NVIDIA PhysX is courtesy of Chris3D and his pXent plugin. bart_the_13th is correct about the conical light. And in response to a barrel not being able to be on fire after it explodes, I present the videos below.