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Re: Test Level [Re: penut] #290026
09/16/09 19:49
09/16/09 19:49
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Thank you, penut!

Gamestudio with Intense X Test Level 2 [Re: penut] #290917
09/22/09 12:03
09/22/09 12:03
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
This is an update to my Gamestudio with Intense X Test Level video. I have added lighting, dynamic light, particles, weather, NVIDIA PhysX and a lot of other things.

[video:youtube]http://www.youtube.com/watch?v=cwt_sP2ikno[/video]

Re: Gamestudio with Intense X Test Level 2 [Re: PigHunter] #290920
09/22/09 12:25
09/22/09 12:25
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well there are some decent systems running here but the flaws really need some work:

- physics entities fall too slow, they look weightless
-after an explosion, i really dont think a barrel can be on fire, before but not after
-you should run a check to see if youre indoor then turn the lightning off

other than that keep it up, am curious about a few things:

-the physics player movement comes with intense-x? or did you code it?
-how'd you achieve the cone-like light above the doors

Re: Gamestudio with Intense X Test Level 2 [Re: darkinferno] #290922
09/22/09 12:41
09/22/09 12:41
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Agree with DarkInferno. It seems you need more gravity for the level. And the lightning too, You can just set lighting effect as a bright sky when you're in a room(so it still can be seen trough windows). But some barrel still can be on fire I guess if it still has some oil left after the explosion...

@ DarkInferno:
The conical light is actually a static light set in WED but surrounded by some invisible block on top of it. Or at least that I'll do to make my game like that.

Re: Gamestudio with Intense X Test Level 2 [Re: bart_the_13th] #290926
09/22/09 13:05
09/22/09 13:05
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Thanks for the crits. As far as the lighting goes, it looks a lot better than what the low quality YouTube video shows. Your right, I still need to tweak the physics. The NVIDIA PhysX is courtesy of Chris3D and his pXent plugin. bart_the_13th is correct about the conical light. And in response to a barrel not being able to be on fire after it explodes, I present the videos below.

[video:youtube]http://www.youtube.com/watch?v=Vjl7AMtv1c0[/video]

[video:youtube]http://www.youtube.com/watch?v=SSfB_S3GQ88[/video]

[video:youtube]http://www.youtube.com/watch?v=3DBvA5U76J4[/video]

Re: Gamestudio with Intense X Test Level 2 [Re: PigHunter] #290931
09/22/09 13:35
09/22/09 13:35
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ok, makes sense now, just make it burn out after a while and make it a gib laugh

Re: Gamestudio with Intense X Test Level 2 [Re: darkinferno] #291030
09/23/09 04:18
09/23/09 04:18
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
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PigHunter  Offline OP
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Joined: May 2009
Posts: 137
Ohio, U.S.A.
I currently have the barrels set to burn for thirty seconds. The last video in my burning barrel response is my favorite.

Re: Gamestudio with Intense X Test Level 2 [Re: PigHunter] #291076
09/23/09 11:04
09/23/09 11:04
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i know that song... where did i hear it before?

Re: Gamestudio with Intense X Test Level 2 [Re: sPlKe] #291230
09/24/09 01:00
09/24/09 01:00
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
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PigHunter  Offline OP
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Joined: May 2009
Posts: 137
Ohio, U.S.A.
I don't know. It was in one of the AUMs, the menu one I think.

Flamethrower Weapon Prototype [Re: PigHunter] #291801
09/28/09 06:13
09/28/09 06:13
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
This is a short video showing a flamethrower weapon I have been working on.

[video:youtube]http://www.youtube.com/watch?v=YMNZLmhbJKQ[/video]

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