Hi Ichiro,
your marketing is excellent and your hints are very interesting und helpful to read. They are encouraging all work of the community.
But beside all, it is a fact, that all your games are no AAA-titles, even if they are "different" in the idea. But in the view of quality, your projects are not really different to the most other gs-projects.
So with all that cool marketing it is (personally spoken) no wonder for me, that thousands of people will play your demos and test-levels. Clearly - they cost nothing.
What I really would like to know is the final result. The earnings of all this work.
With all my last 10 games from (2002 "War Train" - 2007 "Death Strike") I was in contract with publishers. They sold thousands of copies international with well known marketing strategies.
I would like to know the PLUS with new forms of marketing - like you do.
It would be really cool, if you tell us something about it. Because I do not know any other member of the community, which gave us so deep view in his work.
Thank you very much.