PLease help me I'm a beginner. I have 3dgs a7 pro. I use the standerd movement script. My proplem is that my player can go through walls and other objects (I use a model for walls not a block). I read about c_move and collision decection but I still dont understand.
How can I do that for example my player stop in front of a wall but can go through where the door opens? When I tried to use AABB
the player stopped but 3 meters in front of the wall. It's not nice. Please help me. Thanx.