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omg.. what do you think Dungeon keeper is working? #279677
07/18/09 17:43
07/18/09 17:43
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hi there..

OK.. EvilSOB and i tried to create a Dungeon keeper Basic Script. We can:
- load a map => Works great
- Camera movement + Cursorhand + light at hand position => Superb
- Constant FPS = OMG.. no -.-

when zooming out, the fps drop under 20.. not playable..
In the original DK2, the fps are constant in full inzoom and outzoom...

Is it because my levelsystem is based on 12-Face blocks???
is it Game Studio???
I don´t know... I puzzle my way trhough this question now for 3 months.. but didn´t found any solution...


What do you think, how DK2 works that fluid..???


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: omg.. what do you think Dungeon keeper is working? [Re: Espér] #279680
07/18/09 17:56
07/18/09 17:56
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
Hi,

Well, there could be many reasons for your low framerate, but as I haven't seen either the code or the level, it's very hard to tell why (could as well be your hardware which is the problem, but of course I can't tell grin ). confused

Re: omg.. what do you think Dungeon keeper is working? [Re: Claus_N] #279682
07/18/09 18:04
07/18/09 18:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ouh sry.. here you go:
Keeper of the Dungeons SDK

"Hauptspiel_Script.c" is the mainscript..

Last edited by Espér; 07/18/09 18:05.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: omg.. what do you think Dungeon keeper is working? [Re: Espér] #279686
07/18/09 18:25
07/18/09 18:25
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yes, the FPS drops down when zooming out. But with me, it drops to 35 frames or so.

Re: omg.. what do you think Dungeon keeper is working? [Re: Cowabanga] #279689
07/18/09 18:33
07/18/09 18:33
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
to much too ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: omg.. what do you think Dungeon keeper is working? [Re: Espér] #279709
07/18/09 20:54
07/18/09 20:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Im not sure why you are building the level out of hundreds of entity for full wall pieces in your games, its really a dumb idea.

Re: omg.. what do you think Dungeon keeper is working? [Re: lostclimate] #279712
07/18/09 21:07
07/18/09 21:07
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
use lod.


3333333333
Re: omg.. what do you think Dungeon keeper is working? [Re: Quad] #279715
07/18/09 21:16
07/18/09 21:16
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
lod? the entities already are as simple as they can get. :p

if you want to use so many entities you have to use static entities as much as possible which don't run an unnecessary while loop.

my.emask &= ~DYNAMIC;



the shaders and the overdraw seem to be quite heavy too. there is a lot of room for improvements but this would need some experimentation.

Re: omg.. what do you think Dungeon keeper is working? [Re: ventilator] #279730
07/18/09 22:15
07/18/09 22:15
Joined: May 2005
Posts: 133
Germany, Passau
AlexDeloy Offline
Member
AlexDeloy  Offline
Member

Joined: May 2005
Posts: 133
Germany, Passau
as lostclimate said, avoid too much entites for the walls.
Try make only the "outer" two layers out of individual entities and use a greater model for the inside layers e.g. a 8x8 plane instead of 64 1x1 blocks
However you have to fake the "digg-here selections" then (via coordinates or a vertex grid)

Re: omg.. what do you think Dungeon keeper is working? [Re: AlexDeloy] #279735
07/18/09 22:21
07/18/09 22:21
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i don't think that's necessary. if i switch the entities to be static and disable shaders i get several hundred fps no matter what zoom level. i don't see any reason for having those entities run a while loop all of the time.

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