That's very bad news 4 me.
I must search a solution to implement my network Engine in 3dgs.
The client side of the engine is small. I think I can write
the client part in C++ (dll) and the server side can rest in
C#.
The client side does only send and receive byte-arrays.
Encrypt and decrypt the packets.
Is that good idea?

mfg
Vampir
PS: The network engine must have the power to handle many players. 3dgs <-> C++ <-> c# (can that be fast enought?)
Is the dll include Code above in lite-C right?
I fail when I use that DLL:
extern "C" __declspec(dllexport) int Calc(int * test);
int Calc(int * test){
return (test * 2);
}