Bones ARE included in FBX thats sure. I used it to export to every other format. When you import into MED just select to import bones instead vertex animations. I tried that nd work fine Here is one new image:
Just wondering why most if not all of your other packs that you've created contain multiple LODs yet this one doesn't when surely it's designed to be used more than any other character?
Also, can you add the T-Pose into the final model to make adding animations easier.