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Re: Ahhh! WTF?! Alpha problem... [Re: Jaeger] #279940
07/20/09 04:54
07/20/09 04:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well, even some bigger needles or different shapes for the clumps of needles

Re: Ahhh! WTF?! Alpha problem... [Re: lostclimate] #279942
07/20/09 05:35
07/20/09 05:35
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
Member
Jaeger  Offline OP
Member
J

Joined: May 2009
Posts: 258
Chicago
Not a bad idea. I might go collect some new pine branches tomorrow and photograph them. Just a major pain to extract them from the background, even when taking photos over a keycolor background. smirk

I'm sure that could boost the realism quite a bit. Only thing that worries me is performance. Fps can drop pretty bad when up close to the tree. It's quite a bit of detail for a game object. I probably need to manually create some LOD stages for it to counter-balance that. Manually mipmapping it might not be a bad idea either.

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