Hmmm... I'm just not convinced this looks good from farther away. The needles kind of look solid, like green triangles until you get closer.

Without the shader, it WOULD look great, except for that weird semi-transparency problem you get with 32bit tga. Why does that happen? Why doesn't the engine just "listen" to what my alpha channel tells it, rather than making the whole thing partially "see-through"? If there was a way around that, I think this tree could look really awesome.