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Cross Platform Engines?
#280532
07/23/09 08:54
07/23/09 08:54
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Hey, even though we're getting familiar with 3dgs and for some things, it's a great engine, we're looking for one that is cross platform (Windows, Linux, and if possible Mac) for our next game.
We've looked at a few, (Ogre, for example) but most of the ones we've seen are either only windows, or unpayable for indies or else they're specific to one type of game, which we don't want.
Some things that it should feature -classes (if possible not just structs, but actual classes) -multiplayer -Shaders -possibly a good entity system (heirachical? not a must)
Has anyone seen/used good cross platform engines? Wikipedia's list of game engines doesn't really satisfy me...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Cross Platform Engines?
[Re: Germanunkol]
#280561
07/23/09 11:36
07/23/09 11:36
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Posts: 7,121
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It reads like Unity3d or C4 could be interesting alternatives. Both allow classes (C# for Unity and C++ for C4) and both allow to publish to Mac and PC. Multiplayer and Shaders are possible.
If you need Linux as a platform then Shiva is a good option.
Models, Textures and Games from Dexsoft
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Re: Cross Platform Engines?
[Re: Cowabanga]
#280784
07/24/09 08:42
07/24/09 08:42
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Shiva I've heard has restrictions for programmers. Also, you can't develop on linux (yet), which I'd like to do... Unity sounds good, Torque sounds even better. Any cons for those two that anyone knows of? C4 is interesting as well...
Last edited by Germanunkol; 07/24/09 08:42.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Cross Platform Engines?
[Re: Germanunkol]
#280830
07/24/09 11:33
07/24/09 11:33
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Joined: Aug 2008
Posts: 2,838 take me down to the paradise c...
Cowabanga
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take me down to the paradise c...
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Oh yeah, i forgot about Elemental Engine II. It's free, open source, and you can export to Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii and Nintendo DS/iDS. but, it'll take a year to install it. You'll need millions of programs and download 1 GB. And you'll need an account in PhatYaffle to download it and access the wiki. http://www.devmaster.net/engines/engine_details.php?id=572
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Re: Cross Platform Engines?
[Re: Darkyyes]
#282567
08/02/09 09:27
08/02/09 09:27
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Does that mean no one here has used leadwerks?
~"I never let school interfere with my education"~ -Mark Twain
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