I am working on an A6 game that has no mouse use at all currently. Keyboard only.
The game so far works like a charm on desktops. Laptops work okay as well unless the game is interrupted by some other laptop function-- i .e the screen is closed (suspending the OS) or the laptop sound is adjusted (instead of using the in-game volume controls). When either of these things happens the game is minimized, and nearly impossible to restart. In the case of adjusting sound with laptop sound controls, the cursor is visible but is useless until A6 is shut down via the task manager. In the case of closing the laptop, the game continues running, but the cursor vanishes all together.
I am a noob programmer, using templates, so any help is appreciated. I would imagine it has something to do with the absence of mouse utilization. I might add mouse functions later, but not right now if I can avoid it.