No DJ, I know what backface culling is. Julz gave the answer I was looking for.
Thank you though, Julz. I've been wondering about his. I was unaware that DX could not differentiate between hard and soft edges though. Wow. I wonder why that is? I assumed Maya's editor window was using DX for the 3D display. I guess it's going to be difficult to make complex geometry look like we want it, but it's not the end of the world.

By internals, I don't mean I've modeled every part of the gun, like springs, the internal trigger grouping, etc. I'm modeling the parts of the gun's breech internals that are exposed when reloading or when you run out of ammo. It's really evident with the Gewehr-43, as its mechanism actually locks the breech open when the magazine is empty (like most pistols do).
You can see what I mean here:
[video:youtube]
http://www.youtube.com/watch?v=hVyRk1rL3RY[/video]
Pffft... Can't embed youtube for some reason, wtf! lol..
The player using the gun is going to be able to see all that stuff very clearly, which is why I've modeled it. Reality bytes!
