Another engine improving:
can you modify level_load (STRING* filename) to something like level_load (STRING* filename, var percent) so we would be able to:
- create huge levels without long loads, next part of level could be load dynamically, and user even wouldnt notice that (like in Dungeon Siedge)
- play script cutscenes while level loads


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro