action player_action //main player
{
chrisgamble=me;
wait(1);
my.scale_x=0.51;my.scale_y=0.51;my.scale_z=0.51;
player = me;
// my.polygon = on;
my.narrow = on;
my.fat = on;
my.shadow =on;
my.cast =on;
my.health = 100;
my.enable_entity=on;
loadControlsDefault(); //this sets up controls and assigns keys...uses the new template misc_input file
initCameras();
camActive = 1;
cameraMove();
wait(1);
c_setminmax(my);
wait(5);
my.max_x = 12;
my.max_y = 12;
// my.max_z = 25;
my.min_x = -12;
my.min_y = -12;
// my.min_z = -41;
wait(5);