can you modify level_load (STRING* filename) to something like level_load (STRING* filename, var percent) so we would be able to:
- create huge levels without long loads, next part of level could be load dynamically, and user even wouldnt notice that (like in Dungeon Siedge)
- play script cutscenes while level loads
Tell me: how do you define the level parts which belong to which "percentage range"
These "features" are overcharging the way WMB files are meant to be. If you need to dynamically load your levels then build your own level format beside WMB.