ich habe gar keinen C_move in meiner action, nur einen C_trace. aber sieh mal her. und sag mir eventuell was ich ändern soll.
Code:
action player_action //main player
{   
//player = me; 
chrisgamble=me;//geht nur eines von beiden, das erste fällt weg...
my.scale_x=0.51;my.scale_y=0.51;my.scale_z=0.51;
my.narrow = on;
my.fat = on;
wait(1);
vec_set(my.min_x,vector(-12,-12,-41);
vec_set(my.max_x,vector(12,12,25);
my.shadow =on;
my.cast =on;
my.health = 100;
my.enable_entity=on;
loadControlsDefault(); //this sets up controls and assigns keys...uses the new template misc_input file
initCameras();
camActive = 1;
cameraMove(); 
wait(1);
c_setminmax(my); 
wait(5);
my.max_x = 12;
my.max_y = 12;
// my.max_z = 25;
my.min_x = -12;
my.min_y = -12;
// my.min_z = -41;
wait(5);
      you = ent_create("drop.mdl",my.x,weapon_John);
      setWeaponPlayer(my);
      setWeapon(1550,1541,1566);
      while(my.health > 0)
		{
		if (c_trace(my.x,vector(my.x,my.y,my.z-5000),IGNORE_ME |IGNORE_PASSABLE | GLIDE) > 0)
			{					}
	   	if(freeze_mode == 0)
...