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Re: "Tiger - I" PzKpfw VI Ausf. E [Re: lostclimate] #280523
07/23/09 06:47
07/23/09 06:47
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
Member
Jaeger  Offline OP
Member
J

Joined: May 2009
Posts: 258
Chicago
Was joking, gri. smile I was just showing cowabanga it was a real WWII tank, not an imaginary one we made up. And no, I don't even blame Germany alone for WWII. It's a much more complex matter than pinning the blame on one country. It was really all a result of the entire world's foolishness about WWI. It was quite silly that WWI even happened to begin with. And it ended up being the Treaty of Versailles that laid the groundwork for WWII. They were almost the same war, in a sense, that just had a long pause between 1918 and 1939. The majority of the blame goes to the men like Hitler and Mussolini, who deceived and exploited their own people with false promises. Germans should not be ashamed of themselves because of the actions of their former government. There were many brave Germans and Italians who resisted it, and even sacrificed their lives to fight it. R.I.P. Stauffenberg, Trescow, Olbricht, even Rommel, and all of you others!

Anyway, what are you talking about by view restrictions? It's a tank, and you just don't have a great view of the outside world. With a little practice though, you will become very deadly and efficient at looking through view points, periscopes, and gunsights to find the enemy. It also requires that you work in tandem with infantry, and mutually support each other. Loners don't survive in war, and they won't survive our game either. smile Our target audience wouldn't be too fond of our game/sim if we give people false advantages and "magical" abilities. They're looking for an authentic experience. If not, they'd probably be interested in some other type of game.

@ lostclimate

Lol! smile Very true. My old PC can run huge amounts of scenery in IL-2 without much of a problem. I've been able to play missions with over 100 tanks and 25+ aircraft (in addition to extremely detailed terrain and cities) without a hitch. A good LOD and mipmapping system can work wonders. IL-2 has a great one; very smooth and practically unnoticeable. It's going to be a major influence in building this game. In fact, I got started in all this by "modding" IL-2, and adding new features to the game.

Last edited by Jaeger; 07/23/09 06:49.
Re: "Tiger - I" PzKpfw VI Ausf. E [Re: Jaeger] #280530
07/23/09 08:20
07/23/09 08:20
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

hi,
IL-2 ? Do you mean Il2 Sturmovik?
I liked this Game very much. And Yes besides the combat-view I often switched to outside view (from rear) when got the time for that? I enjoyed the sight.

I see you're doing a simulation in realistc style. It's just ok. Even wenn its hard to create this feeling of fear to die in this "steelbox".

Oh...one thing. You spoke about this "Tank work in tandem with infantry". This is correct for nowadays. But think about your war-period. The german tanks was so successfull because the used tank-alone attacks.(Panzerschlachten)
All the other armies in the world took tanks for infantry-supply at this time.

Anyway, you could create a out-of-the-turrent outside-view when you drive to the mission. And automaticly jump in when gett'n attacked.


,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: "Tiger - I" PzKpfw VI Ausf. E [Re: gri] #280544
07/23/09 10:37
07/23/09 10:37
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
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Jaeger  Offline OP
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J

Joined: May 2009
Posts: 258
Chicago
You're right, to a certain extent. German tank development was primarily geared towards tanks meant to destroy other tanks. Allied tanks, like the Sherman, were really meant to be used as infantry support vehicles. They were faster and more agile, but lacked the tough armor and powerful guns of the German Panzern. Head to head, most Allied tanks were lunch meat for a heavy Panzer, so they had to rely on "gang banging" tactics.

Regular Wehrmacht infantry units weren't attached to armored units, as you'd often see with Allied units. However, every armored core (for the most part) had a small infantry arm of Panzer-grenadiers. There were also a good bit of support vehicles, like Opel Blitz trucks, the Sdkfs, Kubelwagens, etc. A good example of Wehrmacht tactics can be seen in the invasion of France. The armor charged through the Ardennes with almost no infantry support, save Panzer grenadiers and small amounts that were able to be transported by vehicles. They moved so rapidly that Hitler actually became worried they would over-extend supply lines, and ordered them to halt. The general, forgot his name (was it Gudarion?), actually disobeyed him and allowed them to continue moving. It was really brilliant tactics. The Wehrmacht began to self-destruct when Hitler began meddling in affairs. He was such an idiot, lol. smile

This is also going to be in North Africa, where battles were mainly fought tank to tank. But the simple fact remains that tanks alone can never win. You at least need SOME infantry to protect your tanks, and to handle tasks that tanks can not. "Panzerschlachten" isn't totally devoid of all infantry. smile It's really the concept of using tanks freely, without being totally dependent upon infantry, which can severely slow down your "Blitzkrieg" attacks and assaults. Then, once breakthroughs and exploits are achieved, the infantry and logistical support has to move in to shift the lines and allow for further advance. Run too far from the infantry and logistical support and you will get routed easily. Coordination with air power is another thing of vital importance.

Oh, yes. I am talking about IL-2 Sturmovik. It's one my most favorite games of all time. I really can't wait for the new Storm of War: Battle of Britain, which is made by the same people; Oleg Maddox and Ubisoft. Yes, they had options for external views, but most players only use it for single-player or for making movies. The vast majority of online servers, including all of the most popular ones on HyperLobby use the "Full Realism" setting, which doesn't allow you to leave the cockpit.

Being able to use external views from a tank in our game would give tanks a very unfair and unrealistic advantage. I think it would turn a lot of people off to the game, as 90% of WWII gamers want things to be extremely realistic. It would really wreak havoc on people who enjoy playing as infantry as well. Tanks would be nearly inescapable machines of death. WWII Online doesn't allow any external views, and it's still nearly impossible to sneak past a tank, because they're looking around from their gunsights and periscopes, or even through the commander's hatch. It would also make it impossible for "sappers" to sneak up and plant explosives on tanks. They totally rely on catching the tank from its "blind spot", which is already extremely difficult. With external views, they'd be spotted and shot or run over everytime. I think it would also be impossible for grenadiers, Panzershreks, and Bazookas to get in close enough to kill a tank. frown

Re: "Tiger - I" PzKpfw VI Ausf. E [Re: Jaeger] #280557
07/23/09 11:17
07/23/09 11:17
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline OP
Member
Jaeger  Offline OP
Member
J

Joined: May 2009
Posts: 258
Chicago
Figure I ought to share some pics of a model I've been working on. Like I've said before, I'm really not a pro, but I'm pretty good with things like guns. This is the Gewehr-43, which was a spectacular semi-auto German rifle. I'm actually looking for a real one now to add to my collection. smile In case you're wondering why we're doing all German stuff right now, it's because it's actually harder to do than Allied equipment. Information is not as readily available, and there are few surviving artifacts to act as reference. So we're tackling the hard stuff first, then Allied equipment will be a breeze in comparison. Well, take a look:

Here's the real thing:



And here's the model:







It still needs quite a bit of work, but I can see the light at the end of the tunnel. It's extremely detailed and accurate, but still has a reasonable poly count. It's well below our quota for 1st person gun models. The models of other player's guns won't be this detailed, because they'll never see them so close.


Last edited by Jaeger; 07/23/09 11:18.
Re: "Tiger - I" PzKpfw VI Ausf. E [Re: Jaeger] #281201
07/25/09 23:22
07/25/09 23:22
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I really like Tiger tank model. Even in this stage without textures and shaders it looks great cool
...and it seems to be very roomy. I would never thought that there is so much space inside.

I don't think polycount will be that much of a problem because the player will see only parts of the
model. Exterior view could be the problem if it's this hq...

Rifle is also very good. Where did you get the tex from? confused



Last edited by Ganderoleg; 07/25/09 23:22.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: "Tiger - I" PzKpfw VI Ausf. E [Re: Ganderoleg] #281470
07/27/09 13:14
07/27/09 13:14
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
Member
Doof_Guy  Offline
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Joined: Sep 2007
Posts: 268
United States
Very nice models! Everything looks extremely detailed and well done. Im curious though, how long did it take you to make each model?


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
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