Hello,

I have an entity that is in the 0,0,0 in the WED and it contains animation that make the mesh move (the entity still in 0,0,0) away from its center the problem is the camera too far away from 0,0,0 but the mesh of the entity is not it is in camera range but I couldn't see it until I move the camera to the 0,0,0 then I can see the mesh of that entity ...
the question is there a way to force the entity to be rendered and not clipped

thanks