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can we create level without WED? #281285
07/26/09 15:56
07/26/09 15:56
Joined: Jul 2009
Posts: 11
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Saruniks Offline OP
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Saruniks  Offline OP
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I am using lite C, free one, maybe I will buy commercial one in future.

But I have one question, can we create level without WED? I saw that in tutorial that man was using WED, but I have not WED, can I still create level somehow using my lite C? Maybe something with 3d cordinates. Yeah I know we can use entities (terrain, models) but we can't use STRING ( I think ).
so.. can we play without level ( STRING )??? by just giving cordinates of terrains and models... I mean can we play without WMB format file?
I hope you understood what I meant...

thanks.

Saruniks

Re: can we create level without WED? [Re: Saruniks] #281286
07/26/09 16:02
07/26/09 16:02
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Yeah, just use:
Code:
level_load(NULL);



Or:
Code:
level_load("");



Re: can we create level without WED? [Re: Cowabanga] #281287
07/26/09 16:05
07/26/09 16:05
Joined: Jul 2009
Posts: 11
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Saruniks Offline OP
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Saruniks  Offline OP
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thanks. but what if I want few levels? smile

Re: can we create level without WED? [Re: Saruniks] #281289
07/26/09 16:10
07/26/09 16:10
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Then load the other terrains/models and remove the old ones.
That code above just opens the 3D world. So you can make everything there.

Re: can we create level without WED? [Re: Saruniks] #281290
07/26/09 16:11
07/26/09 16:11
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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then you have to change them.
for example: if you open a door, the player walk into the black fog behind the door (like in the legend of zelda ocarina of time) and then another level will be loaded.
if you dont want that, you can alternatively place other rooms in the same level (but unreachable) and teleport your player there if he walk through the door

or you load the level partly, like cowabanga said

Last edited by Tempelbauer; 07/26/09 16:12.
Re: can we create level without WED? [Re: Cowabanga] #281291
07/26/09 16:13
07/26/09 16:13
Joined: Jul 2009
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Saruniks Offline OP
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Saruniks  Offline OP
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thanks.
So I open 3d world, and when I want to "change" level I just delete old ones and put new ones there?

Re: can we create level without WED? [Re: Tempelbauer] #281293
07/26/09 16:17
07/26/09 16:17
Joined: Jul 2009
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Saruniks Offline OP
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Saruniks  Offline OP
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Originally Posted By: Tempelbauer
then you have to change them.
for example: if you open a door, the player walk into the black fog behind the door (like in the legend of zelda ocarina of time) and then another level will be loaded.
\


but we can have only load_level(NULL)
we can't have load_level(1) and then load load_level(2) like you said when went to black fog, Am I right?

Re: can we create level without WED? [Re: Saruniks] #281297
07/26/09 16:40
07/26/09 16:40
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
level_load will just delete everything that's currently in the level and create a new world. In the case of lite-c, you can just load a terrain, a model or an empty world.

also after creation of an empty world you can create entities (ent_create), you can just use them as if they were part of the world.


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