Originally Posted By: Scorpion
i just converted the script i didn't add extras.

I know, I don't want to sound as if I complain! smile
Originally Posted By: Scorpion
For using the script with any model you like you have to find a way to get the xyz position of uv coordinates. everything else is easy. I will look into this in a few hours ('tomorrow')


That's great. If you find a way to do it, that's fantastic. If it costs too much time, you already got the terrain part running. Thank you for that very much.

Originally Posted By: Scorpion
and why don't you like the idea of materials? it's a ffp effect, so it'S aviable with every version and isn't more complicated than the normal engine materials (which are in fact also ffp shaders afaik)

I thought it restricts to a certain uv-mapping which wouldn't work with the individual uv-layout of the most models.