Hello laugh!

Okay, I use the System from Grimbers FPS Tutorial, for the stairs and things like this. If I want to go a little bevel(sorry i don´t know what "schräge" is in english) my player moves soooo slow, and if i want to go in 90° angle to the "bevel" my player doesn´t move at all -.- .

Here is the part from my code which do this things smile :
Code:
fall_distance = c_trace(player.x, vector(my.x, my.y, my.z - 500), IGNORE_ME | IGNORE_YOU | IGNORE_SPRITES | IGNORE_MODELS | USE_BOX);
		if(fall_distance > 64 && sign(fall_distance) != -1 && jumping == 0)
		{
			falling = 1; 													//falle
		}
		else
		{
			if(fall_distance < 64 && falling == 0 && jumping == 0)	
			{
				player_move.z = -fall_distance * time_step;
			}
		}
		if(fall_distance > 32 && jumping == 0)
		{
			falling = 1;
			if(player_move.z > -20 * time_step)
			{
				player_move.z -= 0.5 * time_step;
			}
		}
		else falling = 0;
		c_move(me, player_move, nullvector, GLIDE | IGNORE_PASSABLE);			//bewegt den Spieler, relativ zu seinem Pan, Tilt und Roll winkel und lässt in an Wänden etx gleiten und ignoriert objekte die Passabel sind



Please tell me what is wrong smile