Ummm... Yes, lol. Our artists are professionals with masters degrees in 3D and game design.

This isn't a "n00b dream effort" here (<- insert dwarfs and trolls here, lol). Some might think I'm a noob to programming because I've asked a lot of questions about A7 and Lite-C, but just because I was new to those two particular things. Not programming. I'm a little new to the graphical things, but I'm fully capable of writing professional applications, and have picked up on graphical programming with ease. I was actually considering hiring a team of programmers (friends) to develop our own engine, but deemed it unnecessary. Like I said, when I have free time I still want to work with A7 for fun, and I'll probably be making some new tools for it soon enough.
Unlike most, this isn't a hobbyist game we're making. This is a very serious commercial project. And we need the new engine to do it efficiently. I'm more comfortable working with a "higher" language in Visual Studio with an integrated engine API anyway; it's what I'm used to. Since we're also prospective investors, we're getting it at a rock bottom price. It's really an unbeatable deal, and I'd feel stupid not to grab it.

Plus it's got all the design tools the artists need for building this massive world. So we're all going to be very happy and be able to work at warp speed compared to what we've been doing. I really love A7, and always will, but it just can't meet our needs on this. So this is the only way we're going to finish that I see.
We'll have an official website with videos of our work up pretty soon. I just have some loose ends to tie up to port everything over. But rest assured, we're deadly serious about this and the devil himself better not get between us and our goals.

P.S.- Yes, to be more clear, we've got design docs, lots of art finished, tabulated ballistics calculations, flight model tables, armor penetration tables, basically all the parts of the puzzle. We've just got to put it all together. This venture has been mainly to see if A7 was going to meet our needs, but we've decided it hasn't after testing. So we've just got to move on to something that we KNOW can meet our needs.