yep. It will be the basis for AI + pathfinding, but I aim to make as much information available to the player as well, for example having enemy-found "zones" show in your HUD with a light effect (red particles spreading over the gridlines at that location, even if behind a wall)
The waypoint-connections in my setup are only set to begin with if the player could move between the two points. I have a bit of optimising to do, and I want to set up "offset" points along walls and other edges, rather than just having the grid stop an arbitrary distance from the wall.
I hope it will create a nice navmesh file that can be saved with the map, and easily tweaked if neccessary to provide better AI or zone break-down, maybe letting you name rooms or areas for the players' tactical displays.
Don
have a great day