I'm using the default camera view in my level, with no player model/avatar or other cameras, just the default view (I have a "position" entity placed in my level, that is all). I've tried a few different ways now to apply an isometric view to the default camera view with no real success. I get errors whenever I try using the example script from the manual ("unknown camera parameter", etc). I tried setting the camera.arc to 180, and got something that looked flat at first but then quickly got hallucinogenic when I turned the camera (I currently have it set at 90). Am I missing something basic here--is what I'm doing even possible with the "default" camera view?

As always, all help is welcome.

Thanks!