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Taking high-resolution images better than screen resolution? #282036
07/30/09 01:21
07/30/09 01:21
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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This is a continuation of my first thread here.

I'm trying to take a very high resolution picture of my level that I can use in another program to zoom in for greater detail (I plan to use the image to make a map). The problem is that I can only take screenshots that are as "deep", detail-wise, as my monitor's maximum resolution (1920 x 1200). I need to be able to get an image with more detail than this, at least twice as much, like something along the lines of 3840 x 2400, so that when I zoom in I will still have strong detail.

Does anyone know of a way to do this? I already tried forcing a higher resolution onto my project's window, which of course didn't work (I didn't really expect it too...). Help and suggestions would be welcome.

Thanks!

Re: Taking high-resolution images better than screen resolution? [Re: Galen] #282203
07/30/09 18:51
07/30/09 18:51
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Galen Offline OP
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Anyone?

Maybe JCL could chime in with whether this is even possible with the engine?

Re: Taking high-resolution images better than screen resolution? [Re: Galen] #282216
07/30/09 20:05
07/30/09 20:05
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flits Offline
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you could create a view wich is 3840 * 2400
save the target bmap
use bmap_to_format
then bmap_save

then open a paint program and cut of the black pixels


"empty"
Re: Taking high-resolution images better than screen resolution? [Re: flits] #282254
07/30/09 23:46
07/30/09 23:46
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Galen Offline OP
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Sounds like a promising idea! But given my lack of expertise on the matter, could you tell me how creating a view is different than setting screen resolution? Also, could you point me to some example code for that? I tried a few things already that wouldn't work for me, and I'm not entirely sure if it's because my project is still in c-script, or if I'm simply too ignorant on a few things coding-wise.

Thanks!

Re: Taking high-resolution images better than screen resolution? [Re: Galen] #282488
08/01/09 13:48
08/01/09 13:48
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flits Offline
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i did try to make a small demo
i did got the problem that view is only going to 1600 pixels
i dont know any other good solution so i am realy sorry

and i think it didnt work in c-script anyway

flits


"empty"
Re: Taking high-resolution images better than screen resolution? [Re: flits] #282626
08/02/09 17:11
08/02/09 17:11
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Galen Offline OP
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Hey thanks for trying! I appreciate the effort in any case.

Re: Taking high-resolution images better than screen resolution? [Re: Galen] #282633
08/02/09 17:48
08/02/09 17:48
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FlorianP Offline
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Have you tried to set the view arc to e.g. 30 and take some pictures.
This way you get something like a panorama photography which can be put together with programs like Ulead Cool 360.
Just an idea...


I <3 LINQ
Re: Taking high-resolution images better than screen resolution? [Re: FlorianP] #282658
08/02/09 23:01
08/02/09 23:01
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Galen Offline OP
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I did try that today, and I imported the pix into Deep Zoom Composer and tried to stitch them together, but the results were somewhat warped and horrible, lol

I just found two examples of games/engines out there that allow the user to take screenshots of a MUCH higher resolution that their monitors/graphics cards can even support (it's mostly done on the processor side, apparently):

Doom 3 high-rez screenshots

Unreal Tournament High-Rez screenshots

I'll repeat my question again in hopes that JCL will take notice and comment--is this possible with 3DGS? And if not, can it be a future feature?

Thanks...

Last edited by Galen; 08/02/09 23:06.

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