Try this:

Code:
VIEW* camera2 =
{ 		
  layer = 10;
  pos_x = 0;
  pos_y = 0;
  size_x = 64;
  size_y = 48;
  arc = 45;
  aspect = 1;
  ambient = 10;
  fog = 10;
  genius = NULL;
  flags = SHOW;
}


//give your enemy this function to run:
action enemy_action()
{
  VECTOR temp:
  while(1)
  {
    vec_set(camera2.x,vector(-1000,0,100));
    vec_add(camera2.x,my.x);

    vec_diff(temp,my.x,camera2.x);
    vec_to_angle(camera2.pan,temp);
    
    wait(1);
  }
}




~"I never let school interfere with my education"~
-Mark Twain