I did try that today, and I imported the pix into Deep Zoom Composer and tried to stitch them together, but the results were somewhat warped and horrible, lol
I just found two examples of games/engines out there that allow the user to take screenshots of a MUCH higher resolution that their monitors/graphics cards can even support (it's mostly done on the processor side, apparently):
Doom 3 high-rez screenshots Unreal Tournament High-Rez screenshots I'll repeat my question again in hopes that JCL will take notice and comment--is this possible with 3DGS? And if not, can it be a future feature?
Thanks...