ok, let me try and simplify this.. basically all i want to do is use a string to refer to an entity pointer, so instead of
ENTITY*box;
set(box,INVISIBLE);
i could have:
ENTITY*box;
STRING* somestring= "box";
set(somestring,INVISIBLE);
why would i want to do this? well, this way i could juet edit the string to refer to another entity and that new enitity would get invisible.