ok, let me try and simplify this.. basically all i want to do is use a string to refer to an entity pointer, so instead of

ENTITY*box;

set(box,INVISIBLE);

i could have:


ENTITY*box;

STRING* somestring= "box";

set(somestring,INVISIBLE);

why would i want to do this? well, this way i could juet edit the string to refer to another entity and that new enitity would get invisible.