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3D Max 9 #282744
08/03/09 12:56
08/03/09 12:56
Joined: Aug 2009
Posts: 46
Deggendorf, Bayern
Fisch Offline OP
Newbie
Fisch  Offline OP
Newbie

Joined: Aug 2009
Posts: 46
Deggendorf, Bayern
Hello,

I'm not sure whether this is the right place for this. So I'm sorry if it isn't. blush

How can I use 3D Max models in Gamestudio. Need I to convert them to *.mdl? And if "yes": How can I do this=

Fisch


The Internet is full of answers, even to never asked questions! laugh
Re: 3D Max 9 [Re: Fisch] #282802
08/03/09 20:00
08/03/09 20:00
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: 3D Max 9 [Re: alibaba] #283557
08/08/09 11:51
08/08/09 11:51
Joined: Aug 2009
Posts: 46
Deggendorf, Bayern
Fisch Offline OP
Newbie
Fisch  Offline OP
Newbie

Joined: Aug 2009
Posts: 46
Deggendorf, Bayern
Thank you.


The Internet is full of answers, even to never asked questions! laugh
Re: 3D Max 9 [Re: Fisch] #284374
08/13/09 03:58
08/13/09 03:58
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline
User
draculaFactory  Offline
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Also, if your model comes out screwy, there is another way to do this without any sort of special plugins or anything for 3ds max. It is a very time consuming process if you have a lot of animation frames, but the finished result is very high quality; can't export bones this way I think.
The whole process involves having a static version of the model in .MDL format before hand. The idea is to export a model in .3DS format, import it into 3ds max, rig it, animate it, etc...

If you have a model in .MDL format, go ahead and delete all frames of animation in MED (if any, and don't forget to make back up saves), then export it to .3DS format. Next, import the model in 3ds max and do all of your rigging and animation.

Next, make sure to select the objects that you want to export, and export them to .3DS *from* 3ds max frame by frame.

Import the frames one at a time in MED using "Append Frame...", make sure to clean everything up before using the model.

Also, I would like to point out that when you import the model frame by frame in MED, the appended frames use the same skin mapping, nothing has ever been screwed up there.

P.S. If you don't have the patience, don't use this method.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: 3D Max 9 [Re: draculaFactory] #285633
08/19/09 11:47
08/19/09 11:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Next, make sure to select the objects that you want to export, and export them to .3DS *from* 3ds max frame by frame.

Import the frames one at a time in MED using "Append Frame...", make sure to clean everything up before using the model


Old and painfull workflow , even old engine Blitz3D have a complete exporter directly from 3DSMAX to it in some clicks!

Learn Blender and use Ventilator's plugin , lot more easier to export animations smile


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