1 registered members (3s05bmmc),
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spiders. |
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Re: My break game
[Re: botu]
#284073
08/11/09 15:06
08/11/09 15:06
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Re: My break game
[Re: Scorpion]
#284204
08/12/09 07:43
08/12/09 07:43
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Re: My break game
[Re: botu]
#284672
08/14/09 13:49
08/14/09 13:49
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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New version, now with kamikaze ball! 5,10 or 30 seconds of pure furry depending of bonus's power. combine it with mutliball and enjoy the firework! Now : 10 levels to play Game over implemented! http://game.irilys.eu/olivier/cassebrique.zip
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Re: My break game
[Re: botu]
#284694
08/14/09 15:54
08/14/09 15:54
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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hmmm... It crashed after level 7 or so, but it may have been because of things I did in the background. Awesome: -creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock! -Inferno ... very nice. Now that I understood the upgrade-system I could actually use it . I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun. -Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool. Could be better: -the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field. -I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool! -When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy.
~"I never let school interfere with my education"~ -Mark Twain
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Re: My break game
[Re: Scorpion]
#284770
08/14/09 22:36
08/14/09 22:36
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I love this game, but I never came past the third level, and only once past the second. The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all. I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales!
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Re: My break game
[Re: Pappenheimer]
#285018
08/16/09 16:42
08/16/09 16:42
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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I love this game, but I never came past the third level, and only once past the second. The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all. I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales! Thx, in next version, terrain will be composed by 3*3 poly (actually 80*80 Oo) my mistake I have to add options to remove some FX and maybe trees and grasses in the background. Actually I use the specular bump fx, it is possible to keep same skins on objets (2 maps, one for color/spec and second for bump) and use a kind of blinn shader in place ? I need that images's alpha channel must be used for spec and not transparency.
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Re: My break game
[Re: Germanunkol]
#285020
08/16/09 16:45
08/16/09 16:45
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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hmmm... It crashed after level 7 or so, but it may have been because of things I did in the background. Awesome: -creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock! -Inferno ... very nice. Now that I understood the upgrade-system I could actually use it . I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun. -Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool. Could be better: -the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field. -I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool! -When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy. Or I can add loading bar. good idea. There is sound when spores are catched by player normaly.
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Re: My break game
[Re: botu]
#285179
08/17/09 14:09
08/17/09 14:09
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Hi, new update!-Possibility to configure volume of musics and sounds -Now preferences are saved on disk -New malus : drunk malus, be ready to use little plastic bag -Fixed : Bonus bug where bonus don't be removed from list when used. -Fixed : score reset after game over. Bonus reset after level finished. -Ground optimization : 9 polygons in place of 6400 Oo -New shader without normal mapping. all here : http://game.irilys.eu/olivier/cassebrique.zipenjoy!
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