if(snd_playing(engine_thrust) == 0) { snd_play(engine_thrust,50,0); }
SOUND* engine_thrust = "some_sound.ogg";//this is not the actual filename
var snd_handle = 0; // global variable ... if(snd_playing(snd_handle) == 0) { snd_handle = snd_play(engine_thrust,50,0); }
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