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Re: Model Security [Re: FBL] #282942
08/04/09 17:57
08/04/09 17:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yeah, very funny.

@Garrettwademan:
Try Ventilator's Super Simple Filepacker.

Re: Model Security [Re: Cowabanga] #283131
08/05/09 21:03
08/05/09 21:03
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline OP
Member
Garrettwademan  Offline OP
Member

Joined: Jan 2006
Posts: 245
PA
Thanks for the replies. I am using the ANET plugin for multi-player and seeing I am trying to work on a mmorgp game, I need the client to do as much as possible rather than asking the server. If there was something I could code into the engine saying something like....

ent_create("brick_wall.mdl", vector(x,y,z), 4300, NULL);

and the 4300 would be in bytes that gives or takes 500 bytes of the file size, I think I can solve this issue. It may not be the best but this is what I have. Either that or someone was mentioning the pro version...which I don't have as I use commercial. If you say that I can buy PRO and extract my game resource files to be encrypted so no one can change them, then this will work too. Can someone clarify that? Thanks.

ps: maybe another way would have a password box in med when you save your .mdl file, and when the 3d game studio opens it using commands such as ent_create_secure(...), you will have to enter that specific password. This way if the pass is not matched, the engine shuts down.

By the way, ANET is the MAN when it comes to programming multiplayer games. I got every client using at MAX 2kb of bandwidth, and on average 700 bytes per second.


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: Model Security [Re: Garrettwademan] #283166
08/06/09 08:22
08/06/09 08:22
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
It would be quite awkward to deal with a checksum or magic number for any single file. This had better to be done resource-wise.

The commercial edition does not support resources, thus you need to implement file protection yourself. The file size won't do because a hacker could easily use a model with the same size. The best ways would be either using the add_buffer() function for implementing an own resource reader, or using some checksum algorithm that runs over all files in your folder.

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