Try this...

set the action in WED to an object "trigger", when you collide with it it will call the function "level_event".
Code:
var load_level
function level_event()
{
	load_level = 1;
	if(load_level == 1)
	{
		if(level < 4 && level != 0) //3 is the maximum level created
		{
			level += 1;
			if(level == 1)
			{
				level_load("thruster1.wmb");
				wait(3);
			}
			if(level == 2)
			{
				level_load("thruster2.wmb");
				wait(3);
			}
			if(level == 3)
			{
				level_load("thruster3.wmb");
				wait(3);
			}
		}
		else
		{
			//player x/z -385,-183
			level_load("thruster.wmb");
			level = 1;	
		}
		if(level == 0)
		{
			level_load("thruster.wmb");
			level += 1;		
		}
		load_level = 0; 
	}
}
action colider()
{
	my.emask |= ENABLE_IMPACT;
	my.event = impact_event;
	set(my,POLYGON);
}



Last edited by Nowherebrain; 08/05/09 03:16.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/