var load_level
function level_event()
{
load_level = 1;
if(load_level == 1)
{
if(level < 4 && level != 0) //3 is the maximum level created
{
level += 1;
if(level == 1)
{
level_load("thruster1.wmb");
wait(3);
}
if(level == 2)
{
level_load("thruster2.wmb");
wait(3);
}
if(level == 3)
{
level_load("thruster3.wmb");
wait(3);
}
}
else
{
//player x/z -385,-183
level_load("thruster.wmb");
level = 1;
}
if(level == 0)
{
level_load("thruster.wmb");
level += 1;
}
load_level = 0;
}
}
action colider()
{
my.emask |= ENABLE_IMPACT;
my.event = impact_event;
set(my,POLYGON);
}