Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Akow, TipmyPip, tomaslolo), 788 guests, and 11 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 4 of 7 1 2 3 4 5 6 7
Re: After 10 years, we'll start developing games again [Re: jcl] #283509
08/08/09 05:43
08/08/09 05:43
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Quote:
Three out of four serious MMOG attempts fail. We have good reasons to assume that we'll belong to the 25% that have success. Still, it's sort of exciting.


A possitive attitude is the first step for this project to be successfull. Good luck jcl & crew!


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: After 10 years, we'll start developing games again [Re: Nidhogg] #283514
08/08/09 08:20
08/08/09 08:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I'm looking into applying, unfortunately I have no really work to show for a portfolio and don't really have the time to make a portfolio level right now, so I'm contemplating what I should do.

Re: After 10 years, we'll start developing games again [Re: lostclimate] #285245
08/17/09 19:39
08/17/09 19:39
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I don't think Conitec, at least for now, is looking for forum members to help them out here LostClimate. wink

Good luck to Conitec though! I guess after this they've got no excuses as far as the multiplayer component goes. It surely will benefit all. laugh


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: After 10 years, we'll start developing games again [Re: PHeMoX] #285252
08/17/09 19:59
08/17/09 19:59
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
I think you will be in for a lot of usability surprises if you use MED/WED/the map compiler for a big serious project for the first time. tongue I am sure the issues can be fixed though with enough effort and I wish you the best too! laugh

Re: After 10 years, we'll start developing games again [Re: amy] #285257
08/17/09 20:17
08/17/09 20:17
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: amy
I think you will be in for a lot of usability surprises if you use MED/WED/the map compiler for a big serious project for the first time. tongue I am sure the issues can be fixed though with enough effort and I wish you the best too! laugh
seconded

Re: After 10 years, we'll start developing games again [Re: PHeMoX] #285276
08/17/09 22:09
08/17/09 22:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: PHeMoX
I don't think Conitec, at least for now, is looking for forum members to help them out here LostClimate. wink

Good luck to Conitec though! I guess after this they've got no excuses as far as the multiplayer component goes. It surely will benefit all. laugh


they are, they talk about it in a different post:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=277293#Post277293

EDIT:

were, not are.

Last edited by lostclimate; 08/17/09 22:10.
Re: After 10 years, we'll start developing games again [Re: lostclimate] #286157
08/23/09 14:36
08/23/09 14:36
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
JCL, I'm just wondering, but what would all this mean for a possible A8 in the reasonably near future? More updates for A7?

It's just a numerical thing, but A7.80 sounds like we're nearing A8.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: After 10 years, we'll start developing games again [Re: PHeMoX] #286201
08/23/09 20:07
08/23/09 20:07
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Well after A7.99 A7.100 will/could follow, so this is not the issue wink

Re: After 10 years, we'll start developing games again [Re: FBL] #286203
08/23/09 20:20
08/23/09 20:20
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Do you remember that after the A7.27b beta has been released, the next version which was the official release candidate was A7.50 (see beta date 2-Sep-2008)??? This was due to a deal with Sybex, because a new big version number has obviously a big selling potential.

So, version numbers should'nt lead to any conclusions... if JCL really has an update iteration problem because he is near A7.99 I guess he considers doing many interim versions like A7.99.1 for betas for instance or he will just rebrand it to A8 without adding brand new super features wink

Last edited by HeelX; 08/23/09 20:21.
Re: After 10 years, we'll start developing games again [Re: HeelX] #286246
08/24/09 08:34
08/24/09 08:34
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A7 has more frequent updates than all versions before, thus we're now running short of version numbers. However, I think we can apply some creative numbering for not getting past 7.99.9.

Some new info to the project: We hear rumors from the direction of our client that we'll get the contract. Still, we don't have it yet, so the suspense is kept until the very last moment.

The project is a Second Life style MMOG with a spiritual/esoteric emphasis - I am allowed to tell as much.

Page 4 of 7 1 2 3 4 5 6 7

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1