They announced a new Irrlicht version with lots of new features and bugfixes. The list of changes is as long as a book, very impressive:
http://irrlicht.sourceforge.net/changes.txt

In the case that you dont know Irrlicht, here is what their website tells about it:

Quote:
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

http://irrlicht.sourceforge.net/

And here is my own humble personal experience:
The tutorials and the API are well structured and easy to understand. There are project files for almost every IDE / compiler out there. The 3d world editor is very easy to use and so intuitive, that I understood it from the first moment. The included static lightmapper is very impressive (including radiosity).
The amount of supported 3d model formats is very impressive. There is no other engine supporting this amount of formats.
But stencil shadows are slow and shaders can only be activated through code. I hope they find a way into the editor anytime soon.


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