var levelnum = 0;
STRING* numgiver = "#10";
function loader(STRING* levelname, levelnum)
{
if(levelnum != 0)
{
str_for_num(numgiver, levelnum);
str_cat(levelname, "_");
str_cat(levelname, numgive);
}
str_cat(levelname, ".wmb");
level_load(levelname);
wait(3);
str_cmp(levelname, "");
str_cmp(numgiver, "");
levelnum = 0;
}
function main()
{
...
loader("Leveldatei", 1); // call level without "*.wmb" ending. The number is the number of the level.
// Just call the levelfile f.e.: Leveldatei_1.wmb, Leveldatei_3.wmb.
// If you don´t need levelnumbers, let levelnum == 0
...
}