Have you considered a single player RPG commercial effort? Perhaps that is the direction that you really need to go in if you want to continue with a 3D effort. Use profits to develop mmo later....

The primary thing that I think a serious 3D MMO needs is money. There are only 8-12 productive working hours in a day, and the tasks needed for an MMO to make it into reality are great to say the least. I wouldn't consider a small team developed 3D MMO unless it were Uber-simple-- a working entertaining tech demo in essence. I think it can (and it has been done) by one person (simple free ad supported MMO).

Another solution if you are very passionate about making an MMO is to go 2D. 2D would allow you to focus on story and interaction using existing 2D mmo engines with multiplayer track records. Hosting the game from a home computer is very possible and getting up and running in weeks not months is also possible. For a hobby effort, why not?


I don't want to list all the 2D MMO engines out there, but there are a number and they're free for the most part.

Creating a 3D Game Studio MMO kit would be cool as well-- focus on tech.. feasible? Not sure...


I would certainly plan a trip to the city before the moon...but hats off to your accomplishments so far, and good luck on future efforts.