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Re: 3D Rad v6 is now FREEWARE!
[Re: Tiles]
#283169
08/06/09 08:30
08/06/09 08:30
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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thanx for this info nuclear winter!
//edit
Did you notice the new busines model they have? The users can decide wich features should get'n included in the engine.
And so it works: Someone start a featurerequest. The developers calculates the price and the users can donate money for this. When the price is reached the feature is gettn released.
So the consumers show the direction the engine should go.
,gri
Last edited by gri; 08/06/09 08:56.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: 3D Rad v6 is now FREEWARE!
[Re: Spirit]
#283314
08/07/09 06:36
08/07/09 06:36
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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It works with predefined objects, you can only use the objects that are included. That is the purpose of this product. It is a "click-together" tool for beginners. If you want flexibility then you have to use their engine (3d-Impact).
Models, Textures and Games from Dexsoft
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Re: 3D Rad v6 is now FREEWARE!
[Re: Spirit]
#283319
08/07/09 07:23
08/07/09 07:23
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
OP
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OP
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Joined: Aug 2002
Posts: 906
the future
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It works with predefined objects, you can only use the objects that are included. Well, you can create your skinmesh, create your own collision model, shadow-caster model, weight model... then assign various physics like G-force, wind... attach airfoils... attach controls... you can use bone animated models with weighted vertices as well as fbf animated models. The same you can create rigidbodies for level geometry and believe me its easy and simply works... you just export your models to .x and import into the engine... I would agree that its more racing genre oriented with car physic templates, race timer, checkpoint system and car AI, but Fernando has added lots of different features including player character. Also with the script other guys on the forum have made lots of stuff like minimaps, infinite terrain, etc. What i personally think was wrong is the lack of information and any publicity... i got into this engine almost by accident while checking out 3Impact. It might be lacking features, but its the first engine i bought that gave me the chance to have a working level in less than an hour, the only other engine that i did that with was DX Studio.
Last edited by nuclear_winter; 08/07/09 07:25.
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