function attachToGround()
{
vec_set(target,my.x);
target.z -= 1000;
result = c_trace(my.x,target,IGNORE_PASSABLE | IGNORE_ME | USE_BOX);
if(result + my.min_z > 0)
{
if(result + my.min_z > 10) // play with this value
{
my.z -= 15 * time_step; // play with this value
}
else
{
my.z -= result + my.min_z;
}
}
}