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Re: After 10 years, we'll start developing games again [Re: jcl] #286380
08/25/09 03:14
08/25/09 03:14
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
spiritual...
and here im out tongue

Re: After 10 years, we'll start developing games again [Re: jcl] #286382
08/25/09 04:49
08/25/09 04:49
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
That sounds awesome! good luck.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: After 10 years, we'll start developing games again [Re: Blink] #286393
08/25/09 06:38
08/25/09 06:38
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
spiritual/esoteric!?

Re: After 10 years, we'll start developing games again [Re: jcl] #286404
08/25/09 07:52
08/25/09 07:52
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: jcl
A7 has more frequent updates than all versions before, thus we're now running short of version numbers. However, I think we can apply some creative numbering for not getting past 7.99.9.


there still exists the alfabet (7.99.9a, 7.99.9b, 7.99.9c) tongue
But in all seriousness, I'm more then happy Conitec spits out updates like crazy! I think that certainly has been one of the best developments to A7.

thanks, and good luck on the game, if you need people in-house on this, think about my mail.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: After 10 years, we'll start developing games again [Re: Helghast] #287337
08/31/09 13:32
08/31/09 13:32
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
After many negotiations and some last-minute concept changes, we finally received the signed contract today. Development will start tomorrow, September 1st, as soon as we've recovered from the hangover... laugh

Thanks for all the crossed fingers!

Re: After 10 years, we'll start developing games again [Re: jcl] #287339
08/31/09 13:38
08/31/09 13:38
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Congrats JCL! Really curious about the project and the future of the engine now !

Last edited by Quadraxas; 08/31/09 13:38.

3333333333
Re: After 10 years, we'll start developing games again [Re: Quad] #287352
08/31/09 15:02
08/31/09 15:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Grats.

Maybe I should have applied as a scripter after all...

Re: After 10 years, we'll start developing games again [Re: FBL] #287387
08/31/09 18:45
08/31/09 18:45
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Sweet! Congratulations on getting contract laugh


Shade-C EVO Lite-C Shader Framework
Re: After 10 years, we'll start developing games again [Re: BoH_Havoc] #287432
08/31/09 21:30
08/31/09 21:30
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
This must be a special day, JCL used a smiley :-)

Congratulations!

Re: After 10 years, we'll start developing games again [Re: jcl] #287942
09/03/09 11:12
09/03/09 11:12
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:
A7 has more frequent updates than all versions before, thus we're now running short of version numbers. However, I think we can apply some creative numbering for not getting past 7.99.9.


Alright, fair enough. laugh

Also, best of luck completing the project!


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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