I like working with Valusoft. They are good people.

I have a few tips for working with publishers. I have worked with a bunch.

Be persistent. Even if you have a good product they will not call you back until you have a deal. It's just sort of an industry rudeness thing. Do not take it personal, it's just the way things are done. Once you have a contract and a deadline you will begin to wish they were not calling you.

You constantly have to prove yourself. I had two profitable games with Valusoft and I am still having to pitch like a newbie. This is even worse than the "what have you done for me lately" mentality. Short memories for success and memories of elephants about failures, you mess up and everyone remembers your screw-up.

I am trying to secure a multi project deal that will add a little security to my old frame. These deals are out there they are just a devil to get closed. I would like to develop some educational games and create some more socially relevant games. Right now I am trying to get a project that teaches "Anger Management" through video game simulation off the ground.

I truely think an Indie or Indie Team has an advantage over a Dev Studio. You can come in with a less risky bid, the return on investment is lower, and you can probably offer something fresh to the market place, and you can get it to market faster if you use an off the shelf engine. This works in the value area, where I develop games, the AAA games area is another story, which I have little interest in pursuing.

Ken