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Re: nearest entity on screen??? [Re: flits] #284225
08/12/09 09:55
08/12/09 09:55
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
The ; are in the script. I just missed them here when I edited the errors in the topic.
I deleted the wait.



Last edited by Espér; 08/12/09 10:04.

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Re: nearest entity on screen??? [Re: Espér] #284230
08/12/09 10:14
08/12/09 10:14
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
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flits  Offline
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F

Joined: Jul 2007
Posts: 959
nl
if you remove this vec_set(temp, close_ent.x); do you still get error's?


"empty"
Re: nearest entity on screen??? [Re: flits] #284293
08/12/09 15:07
08/12/09 15:07
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
without vec_set there´s no error.. but the rockets fly the wrong way...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: nearest entity on screen??? [Re: Espér] #284338
08/12/09 21:20
08/12/09 21:20
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
from what i can see from what you've posted, me must end up being NULL.
also check that me != NULL

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