I built a Demo last year with 3DGS but it did not look polished enough to show a publisher. I needed shadows to make an impact one the scene. One of the problem's was when I walked my character into the shadows, they melted and lost shape. JCL did not have an answer for that problem. Once shadows cast from models are clipped like the Models in A6 I can not use A6 for the Storm Chaser game.

Atmosphere effects are hard. Lots of particles, alpha channels, and shader techniques. 3DGS can support these but those darn melting shadows drive me nuts.

Its on my list of games I pitch but I am still looking for the right 3D engine for that game.

Ken

Last edited by Nardulus; 06/05/04 08:27.