Vent hit the nail on the head.
Level geometery shadows are OK. Models that cast shadows cause alot of problem's for my style of games in A6.
3DGS is a great tool and my publisher wants me to stick with it for USA Bass 2.
What I like about Cipher is this.
1) The render quality to my eye is better. Right Now.
2) I like the shader support in Cipher. It's less flexible but it is simplier to use and it runs on both ATI and NVidia with no problem.
3) Models casting shadows support is more to my taste.
4) C Code. I like using Codeview to debug my games.
It's great to use structures, and multi dimesional arrays, and string arrays.
Case statements, For Loops, local and global variables that do not get confused, my use of local varibales in C Script regularly got messed up with globals. Using the Codeplay compiler for tighter exe code.
5) Importing models from MAX is smoother for me.
6) You do not have that long build time in WED for levels.
Cipher is not an engine for a newbie or someone that does not know how to build a C program.
Each tool has its place. 3DGS is a tool I use along with Cipher. It depends on the need at the time.
Ken