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Re: Conceptual Question about the use of Structs etc. [Re: Pappenheimer] #284238
08/12/09 10:43
08/12/09 10:43
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
1> Answer understood. Just make sure that "player" entities have an entry in the
every NPC's table that is identical in format to NPC entries, so NPC's know how to
react to "other" players.

2> Will they wander between zones on their own, or only in response to the player.
You'll need to keep an eye on them wandering out of a zone when its already loaded.

3> 100 is the (current) limit, kewl. Try to have a global pointer of how many entities
there are 'NOW' so you dont end up loading and saving heaps of "empty space" in arrays.

4>No problem but a possible design flaw here. NPC's relationships will only "evolve"
while the player is in thier zone, otherwise there relationships are in stasis.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Conceptual Question about the use of Structs etc. [Re: EvilSOB] #284264
08/12/09 12:11
08/12/09 12:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
EVilSOB, thank you very much for your feedback!

I will keep an eye on what you mentioned as possible problems.
The 'author', means the interface that he uses to build the 'arena' has to be aware of the maximum of possible NPCs involved in the scene and about whether there has to be an evolution in the relationships of not loaded NPCs, and when.

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