Here's what works for me...

I have a while loop running in my main() function. It is waiting for the loadNewLevel global var to be set to TRUE. Here is an example...

Code:
var loadNewLevel = FALSE;
STRING* levelName = "myLevel.wmb";


main()
{

  ...
  ...

  while(player) //basically loops as long as you are playing
  {
    if(loadNewLevel)
    {
      level_load(levelName); //use a global string set to the name of the level to load

      wait(3); // must have for level to load properly!
      loadNewLevel = FALSE;  //reset our global trigger
    }
    else
    {
      wait(1); //do nothing until loadNewLevel is TRUE
    }
  }
}



So basically, whatever condition must be met to trigger a level load, should set the loadNewLevel var to TRUE.

Hope that helps!

Last edited by Gil_Villarreal; 08/11/09 19:17.