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Question about bmap_blit #284304
08/12/09 16:15
08/12/09 16:15
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Does bmap_blit use alpha channel of source image to destination image?
For exemple, I want to change shadows texture of a terrain. When a tree grow up, I want to add a predifined shadow existing in a map to the main terrain's shadow map.

Re: Question about bmap_blit [Re: botu] #284309
08/12/09 17:09
08/12/09 17:09
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
decal should do the job in an easier way:

http://www.conitec.net/beta/ent_decal.htm


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