Hi, I'm trying to create an smart animated NPC but I need more smooth movements between an animation stage and the other. For example:
I have a dinosaur that I place in one part of my level and his actual position is "stand" but when he detects your present he start running to your actual position and changes from "stand" to the "run" animation. My problem is in that change between stand and run. It looks to robotic, it looks like if the "stand" animation was suddenly cut to start running and vice versa. I know about the blend animation function but I've try it with no result. Any help will be appreciated.

Thanks in advance

Last edited by 3dworld; 08/13/09 18:36.

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