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Re: ENABLE_IMPACT doesn´t work
[Re: MoRRoW]
#284673
08/14/09 13:50
08/14/09 13:50
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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So is your "re-created" project in C-Script (*.WDL files), or Lite-C (*.C & *.H files)?
If its all WDL files (like A6) then it is C-Script, and you are in the wrong forum. I suspect this to be the case, and no harm done, we'll still try to help.
And NO, Im not complaining, just clarifying. People will keep giving you Lite-C answers, because they THINK you are using lite-c, because you are in the Lite-C forum, and that will just confuse things more.
So what are you? C-Script (still living and breathing in A7), or the new and wonderous Lite-C? Dont be afraid to answer, I think MOST of the true experts around here still prefer C-Script. But we do need to know cause there are many little differences in syntax between c-script and lite-c, so we need to know where you stand to know which syntax's will work for you.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: EvilSOB]
#284675
08/14/09 13:56
08/14/09 13:56
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Joined: Jun 2009
Posts: 44 NRW,Germany
MoRRoW
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It´s C-Script so you´re right I´m in the wrong Forum sry for that ,didn´t think about it.
If you are unable to learn new stuff,you have to learn to learn new stuff! A7 7.80 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: PigHunter]
#284678
08/14/09 14:08
08/14/09 14:08
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Joined: Jun 2009
Posts: 44 NRW,Germany
MoRRoW
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So heres the top of the main script with the included scripts in order they are loaded
// Included files include <gid01.wdl>; include <display00.wdl>; include <lflare.wdl>; include <player.wdl>; include <Gateworlds.wdl>; include <dhdop.wdl>; include <dhdopa.wdl>; include <default.fx>; include <mtlFX.wdl>; include <MtlTerrainMulti.wdl>;
The function I want to call is defined in Gateworlds.wdl
Here now the script with the IMPACT function It´s not written very clean so sry for that.
var the_gate = 2345678; var the_gateb = 1234567; var entered_number = 0; string entry_line[8]; // ein leerer string string adress = "ENTER GATE ADRESS"; sound horizon = <horizo.wav>; sound gateclose = <gateclose.wav>; sound chevs = <chevlock.wav>; sound spin = <spinner.wav>; sound openst = <gateopen1st.wav>; sound opennd = <gateopen2nd.wav>; string horizont = <eh3.mdl>; string res1 = <planet2.wmb>; string res2 = <eh3.mdl>; var indicator = 0; var my_pos[3]; var my_angle[3]; var_nsave gateoffen; var_nsave drehen; var x = 0; var y = 0; var b = 0; var k = 0; var l = 0; define _alpha__00C, skill1; define _vel_x__00C,skill2; define _vel_y__00C,skill3; define _vel_z__00C,skill4; define _damage__00C, skill2; var dhd; var vektor[3]; var vektor2[3]; include <chevrons.wdl>; include <chevronsa.wdl>;
text screen_txt // text objekt { font = _a4font; pos_x = 260; pos_y = 240; }
function print(str) { screen_txt.string = str; screen_txt.visible = on; }
function scan_me() { my_pos.x = camera.x; my_pos.y = camera.y; my_pos.z = camera.z; my_angle.pan = camera.pan; my_angle.tilt = camera.tilt; dhd.x = 120; dhd.y = 180; dhd.z = 300; // scan reichweite 200 quants indicator = 1; c_scan(camera.x,camera.pan,vector(120,0,200),dhd); }
on_space = scan_me;
entity tor { type = <erdetorohnechevs.mdl>; layer = 2; flags = visible; view = CAMERA;
}
Function ziela() { my.lightrange = 700; my.Light = on; my.blue = 255; my.enable_impact = on; <------ That´s the Problem my.event = level_A; my._gid01_id = gid01_forcefield_const; my.transparent = on; my.alpha = 75; vec_set(my._gid01_vel_x,my._vel_x__00C); wait(1); ent_playsound(tor, opennd , 1000); wait(1); gateoffen = ent_playloop(me,horizon,1000); while (x < 3200) { x += 1; my.skin = my.skill1 % 10; my.skill1 += 0.5*time; wait (1); } wait(1); x -= 3200; wait(1); snd_stop (gateoffen); wait(1); ent_playsound(tor, gateclose, 1000); wait (1); while (y < 80) { y += 1; my.skin = my.skill1 % 10; // Skins my.skill1 += 0.5*time; // 5 skins pro second wait (1); } wait(1); y -= 80; wait(1); ent_remove(me); wait(1);
}
function anwahl {
if (entered_number == the_gate) { ziela(); }
else { ent_remove(me); } }
function check_gate { proc_kill(4); waitt(16); // warte 16 ticks (1 sekunde) print(adress); sleep(1); print(entry_line); inkey(entry_line); // fordert eingabe der tastatur an entered_number = str_to_num(entry_line); // konvertiert eingabe in eine zahlenfolge drehen = ent_playloop(tor, spin, 1000); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli1on,ch1,che1); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli2on,ch2,che2); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli3on,ch3,che3); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli4on,ch4,che4); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli5on,ch5,che5); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli6on,ch6,che6); sleep(4); ent_playsound(tor, chevs, 1000); ent_create (chevli7on,ch7,che7); sleep(1); snd_stop(drehen); wait(4); ent_playsound(tor, openst, 1000); wait(1); screen_txt.visible = off; wait(17); ent_create (horizont, vektor, anwahl); } function start { wait(1); my.passable = on; my.lightrange = 700; my.Light = on; my.blue = 255;
my._gid01_id = gid01_forcefield_const; my.transparent = on; my.alpha = 75; vec_set(my._gid01_vel_x,my._vel_x__00C); wait(1); gateoffen = ent_playloop(me,horizon,1000);
while (k < 500) { k += 1; my.skin = my.skill1 % 10; my.skill1 += 0.5*time; wait (1); } wait(1); k -= 500; wait(1); snd_stop (gateoffen); wait(1); ent_playsound(tor, gateclose, 1000); wait (1); while (l < 75) { l += 1; my.skin = my.skill1 % 10; // Skins my.skill1 += 0.5*time; // 5 skins pro second wait (1); } wait(1); l -= 75; wait(1); ent_remove(me); wait(1); }
action dhd_akt { my.metal = on; my.albedo = 30; my.enable_scan = on; my.event = check_gate;
}
P.S. This is the unmodified original Script
Last edited by MoRRoW; 08/14/09 14:13.
If you are unable to learn new stuff,you have to learn to learn new stuff! A7 7.80 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: MoRRoW]
#284680
08/14/09 14:31
08/14/09 14:31
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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OK, I'll apply my limited C-Script skills and see how we go.
1> Try changing the my.enable_impact = on; line to be my.ENABLE_IMPACT = on; just in case capitals for ENABLE_IMPACT is important.(I dont think it is though)
2> Try adding (before my.event gets set) my.push = 100; (This entities push value must be higher than whatever it gets hit by)
3> Show us the "Level_A" function, in case its something wrong in there...
Otherwise everything looks OK to my limited skills.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: EvilSOB]
#284682
08/14/09 14:36
08/14/09 14:36
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Joined: Jun 2009
Posts: 44 NRW,Germany
MoRRoW
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No the changes didn´t work. Thanks anyway,here the called function
var movie_handle;
function level_A() { proc_kill(3); player.passable = on; wait(1); movie_handle = media_play("pegasustravel11.mpg",null,100); while (media_playing (movie_handle) == 0) {wait (1);} while (media_playing (movie_handle) != 0) {wait (1);} wait(1); level_load ("P3X-771.wmb"); wait(1); }
If you are unable to learn new stuff,you have to learn to learn new stuff! A7 7.80 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: MoRRoW]
#284688
08/14/09 15:17
08/14/09 15:17
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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take out the line player.passable = on;
A passable player won't collide and thus not call any events.
~"I never let school interfere with my education"~ -Mark Twain
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Re: ENABLE_IMPACT doesn´t work
[Re: Germanunkol]
#284718
08/14/09 18:29
08/14/09 18:29
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Joined: Jun 2009
Posts: 44 NRW,Germany
MoRRoW
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@ Germanunkol First thanks for your post,but you misunderstood the situation,the player isn´t passable when he should collide with the Entity.The function level_A I had posted has to be called after the collide,so you see the player gets passable,but isn´t in the situation my problem ocured.
If you are unable to learn new stuff,you have to learn to learn new stuff! A7 7.80 Commercial
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Re: ENABLE_IMPACT doesn´t work
[Re: MoRRoW]
#284733
08/14/09 19:13
08/14/09 19:13
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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uh, my bad. i must admit, I didn't read it all very carefully, i just skipped through fast ...
~"I never let school interfere with my education"~ -Mark Twain
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