In the normal A5 engine lets say if a ball collided with a wall a sound was produces via an event_impact, now I want the ball to produce sounds while colliding with the wall or the floor but just when it collides , it should not happen that when the ball rests on the floor it keeps playing a sound, how do I achiev this for Physics object. Is it done by enable_poly.. if yes can someone please show me a small snippet of a collision sound or something relevant , Thanks.
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